Friday, February 17, 2012

My Neverwinter Nights modules

Neverwinter Nights

Neverwinter Nights is a D&D rpg (role playing game) created by Bioware in 2002.  When they released it, they opened up their toolset to individual builders.  Now there are over 6000 modules, many of which are better than the original campaign.  The community still exists with people continuing to make modules and run Persistant Worlds, which are online multiplayer modules.

The toolset is fairly easy to use once learned.  A lot of it is placing buildings and people for players to roam around in.  The hardest part (for me) is scripting to make everything work.  It's very close to writing computer programming language.  I had a lot of help from the community, and especially from a friend named Mistress who runs her own persistant world called "Realms of Mythology"

These modules are uploaded to the Neverwinter Nights Vault where they can be accessed by everyone and played.  Like Indie books, the quality of the module ranges from terrible to brilliant.  I've made two modules and added some tools for other builders as well as helping on a Lexicon for builders.

Resurrection Gone Wrong
Have you ever wondered what it would be like if YOU were suddenly transported to a fantasy world?

This module assumes that you are walking along through the local park and get stuck in a thunderstorm. You run for shelter when suddenly you experience an explosion of light and sound. You feel yourself falling and everything becomes dark.

When you wake up, you are in an unusual room with two oddly dressed ladies talking. You feel strange, as though your skin doesn't fit right. Then you begin to have a conversation with the two ladies. That's when things take a turn for the weird.

Try to survive in someone else's body in a D&D world. Can you get back? Is there some sort of dragon killing wand somewhere? Who the hell let all of these zombies roam around town anyway? This truly is a Resurrection Gone Wrong!

Building the module

I began this in 2005 and finished in 2006.  It was extremely fun.  The npcs that travel with the player are generally considered the high point of the module.  There is a good amount of humor in it too.  It has achieved hall of fame status on the NWN Vault which hosts modules.
There is no pay for this.  It's just something fun to do.
There are 44,570 words of dialogue in it.
Screenshots from the game

Lizardfolk Thorpe
Lizardfolk Thorpe
Certificate of Zombification
Certificate of Zombification

Resurrection Gone Wronger, Romancing the Bob

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