Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Saturday, May 28, 2016

Book Review: Soul Bonds, Book 1 of The Circle of Light Series.

The Circles of Light Series

The Circle of Light Series is an epic fantasy series filled with dragons, magic, adventure and everything wonderful about fantasy.  It is excellent reading for all ages, well written and edited.

Book 1, Soul Bonds

 

Smashwords
Amazon
 

Description:

A young slave girl flees from the Lord who owns her, choosing to die in the mountains rather than become one of his 'pretties'. When that death seems all too likely, she is found by one of the Dragon Kindred and Tika's life takes a twist she could never have imagined in her wildest dreams - or her worst nightmares.
 
You can get it at Amazon
Smashwords
B&N
Kobo

Review

This is the first book in the Circles of Light Series.  It is epic fantasy safe for young adults, though there is mild fantasy violence.  If you're looking for books to keep your interest for lots of reading that may keep you up well past your bedtime, you've found it here.

Tika is a young slave girl with a mysterious past.  After escaping from her slavery to almost certain death, she discovers the fascinating world of dragons.  Those dragons are the best part of the story.  I could tell the author spent a lot of time daydreaming about them and what their existence would be like.

The story begins immediately with Tika's discovery of those dragons.  She forms a bond (thus the title name) with one and her life intertwines with the species from that point on.  You learn about the dragons and about Tika for a chapter or two, giving you the foundation for the rest of the story.

While Tika is the main character, the story that follows is largely about the dragons.  They have personalities as big as they are.  The characters of the dragons are distinct.  It's easy to fall in love with some and dislike others with a passion.  Not surprisingly, they aren't all happy about having a human among them, a fact that becomes pivotal in the events that follow.

Once much of the dragon's story is presented, the plot switches back to Tika, who may be more than just a runaway slave girl.  Tika is a strong and courageous woman without being a Mary Sue.  She's capable and talented, but inexperienced.  There are other strong women in the story whose conversations move the plot forward, rather than focusing on relationships and the such.  Basically, the author avoids the pitfalls that plague so many other strong female leads.

Upon reaching a new destination midway through the book, the rest of the world begins opening up.  The reader gets to meet some of the other races in the world.  It's a fascinating world too with exotic geographies and civilizations that are touched upon without bogging down into mind-numbing world-building.

The villain and some of the evil races are quite easy to dislike.  The villain's personality is well developed and multifaceted rather than being one-dimensional.  There's also a good deal of mystery as to his past.

The ending closes the book well with excitement and suspense.  It leads one to want the next story.  The one negative I found was that it was difficult to keep track of the names on occasion as a few of them sound similar.  But that was resolved as the personalities developed.  Each character is very much their own and their voices are distinct from each other.

One of the things I liked is the mystery involved with every character, who they are and why they are that way.  The author teases the reader with hints, but never fully reveals what the past may hold.  There are stories to develop through the rest of the series.

E.M. Sinclair's writing is daydreamy (yes, that's a word).  You can see the fascination she has in exploring her world with her characters. The book is professional quality and well edited.  I highly recommend for all ages.

About the Author

"From as far back as I can remember, I have always had a feeling that Dragons are real. When you look at a wide sky there is a glimpse from the corner of your eye which must surely be a Dragon whisking past. I always regarded the stories of monstrous fierce Dragons as being completely wrong and I detested stories of St George and his dragon killing tendencies.

 When I was still a small child my grandfather gave me a copy of Kenneth Grahame's The Reluctant Dragon. It made complete sense to me - a Dragon living in a secluded cave, wanting only peace and quiet to write poetry."

Disclaimer

I have decided to review books that I enjoy. I am an avid reader of fantasy, so most of them will be in that genre. I'm not taking any requests, just reading what catches my eyes. You'll find that most of these are from Indie Authors. The way I figure it, David Eddings, Anne McCaffrey, Alan Dean Foster and Piers Anthony (my favorite authors) already have enough reviews, but Indies could always use a few more.

It is important to note here that while I am a writer, I am doing these reviews as a reader. I also know a number of the authors I will be reviewing. This is not an exchange of reviews, nor have I been solicited by those authors to write the review.  If I don't like a book, I won't review it.

All my best,

John H. Carroll

Sunday, November 1, 2015

Cloudswept, Wyvern Trilogy Book 3, Chapter 1


Hello,

"Cloudswept" is book three of the Wyvern Trilogy.  This is the first draft of the first chapter.  Please keep in mind that it will be edited numerous times before being published.  That said, I'm actually very happy with it.  It's somewhat exciting, introduces the main character like it needs to, and it has the playfulness that I lacked in my previous book.

I hope this preview keeps you excited for the coming of the book.

I'm including an updated map of Nulanea, a northern continent in the world of Ryallon.





Chapter 1


 

Year 1393, Fifth Age

Being seven months after the events of Liquid.

 

The complex lock was taking longer to pick than Pelya liked.  Sweat-soaked strands of hair cascading around her face blocked her vision.  She refused to cut it or put it in a braid as she had done in the past.  It was irrelevant, as was the flickering light of enchanted torchlight from the hallway behind.  She needed the sense of touch, not sight in this instance.  Pelya steadied her breathing to calm anxiety that threatened to scatter her focus.

Four enchanted picks pressed against tumblers through the keyhole.  She needed a fifth, but there was no room for it.  Their magic kept them steady when Pelya’s gloved hand twitched from concentrated effort.  The uppermost pick had three prongs on it.  It should work if she could just manage to press . . .  The lock finally gave a satisfying click of success.

Pelya took the oft-used picks out to put them back in their worn leather pouch.  After rolling it up, she put it back into the secret pocket inside her form-fitting black tunic.   Mystic silver thread covered both the tunic and her dark-blue pants, providing powerful protections against physical and magical threats.  They would probably be needed considering she was breaking into a treasure room below a wizard’s tower.

A quick scan showed the hallway behind her to be empty other than the pit trap in the center of the floor.  Pelya stretched her legs, shook her feet, and adjusted the chain-reinforced leather sword belt around her waist.  Pouches hung from it with items to help her in her mission.  She was a master with the pair of enchanted swords that rested in sheaths at her hips.  Hopefully, those wouldn’t be necessary since her contract required she not kill the wizard whose tower she was breaking into.

Even though she was the one picking locks and evading traps, Pelya wasn’t a thief.  The wizard had stolen a shipment of powerful wizards’ staffs headed from Dralin to Juragdat in the Kingdom of Inizor.  The Cloudswept Bank provided insurance to the merchant shipping them.  If the staffs weren’t recovered, the bank would have to pay out a large sum in compensation.  They already owed a portion of money for the delivery being late.

That was where Pelya and agents like her came in.  For a fee, they recovered stolen goods, saving the bank a great deal of money.  An agent like Pelya cost a great deal though.  She was one of the best and her fee would negate any profit the bank might have made off the insurance.  Paying her was better than covering the entire cost of the shipment though.  It was in everyone’s best interest if the shipment arrived as it was supposed to.

What worried Pelya was that the lone survivor of the theft had mentioned the wizard controlled a golem made of stone.  Of course, the golem wasn’t the only thing that worried Pelya.  She peered into the bottom of the spiked pit where the remains of the previous agent of the bank rested uncomfortably.  Judging by the wounds, it had taken him a while to die.  She wondered if the wizard had stripped his gear before or after the man had succumbed to the end.

A small pile of dust at her feet was all that was left of the runeball that had enabled her to see it and the two traps on the door she had disarmed before picking it.  That had been her last trap-finding runeball.  Ebudae, her best friend growing up in Dralin, had made it along with a number of others Pelya had at her disposal.  Pelya had a request with the bank to either replace them or find her a new device that would do the same job.  Her expenses were part of the fee she charged.

The blood flowed normally through her legs again.  She couldn’t waste any more time.  After drawing her secondary sword, she hunched low, cracked the door open, and looked into the room.

No lights shone from inside.  The crack allowed light from the hall to enter, which wasn’t enough to see anything, but would allow anything inside to see her.

This was when her job was most dangerous.  Every option available to her had risks that could get her killed.  At least she was alone and wouldn’t be the cause of anyone else’s death.

Pelya flung open the door and darted inside to the left.  Her first thought was gratitude that the floor didn’t open into another pit trap.

Torches in brackets on the walls of the circular treasure room sprang to life, sputtering with enchanted flame.  Long crates made to hold staffs were stacked on the right side of the room.  There should be eighteen of them.  Other crates lined the walls along with a full bookshelf, numerous bags and assorted items on shelves.

Pelya’s next thought was consternation at the golem standing in the middle of the treasure room.  To her dismay, it noticed her.

A voice like rolling boulders emitted from it.  “Password.”  Crystalline black gems glowed with enchantment from a head made up of rock pieces molded together.

Pelya hated passwords.  She guessed.  “Carnivorous fairy.”

“Not password.  Intruder die.” It came after her.

Pelya drew her primary sword as she dashed to the side.  “Intruder die is a terrible password.”

Its body consisted of two large stones for the torso and two for each limb.  Rocks for the hands and feet mimicked a human’s shape.  Joints glowed with red light when it moved.  Each thudding step the golem took shook dust from the mortar.  It moved faster than Pelya anticipated.  It also showed intelligence in the course it took to intercept.

She reversed direction just before it reached her.  “Shall we dance?”

The golem skidded to a halt and swung its fist where she had been.  Had it connected, it likely would have crushed Pelya’s skull.

Pelya slashed at its arm with her primary sword.  It took a chunk out of the rock with a clang, but did no real damage.  That was a worrisome outcome considering the level of enchantment in the blade.  Runes flashed on the golem’s arm, proving mystical protection in addition to the fact that it was made out of stone.

It attempted to backhand her with the arm.

Pelya rolled backward, jumped to her feet, and dashed to the other side of the circular room.  “You don’t laugh at my jokes, you don’t want to dance.  You’re a very rude host.”  She shoved home her primary sword and grabbed a statuette from a shelf.  With a twirl, she tossed it in an attempt to distract the golem before dashing the other way.

The golem altered his chase to snatch the statuette out of the air.  It put it back on the shelf with gentleness belying its size and make.

It was a better distraction than Pelya had hoped for.  She pulled a runeball out of one of her pouches.  There was only one more of its type after this, another one she needed to replace.

The golem stomped toward her.

Pelya tossed the runeball at it and said the activation word.  Then she said, “Catch!”

The golem snatched the runeball out of the air.  It skidded to a halt and opened its hand to look at it.

The runeball had already begun its magic.  Pelya watched with the fascination she always felt while observing one work.

It disintegrated into liquid that melted the golem’s hand.  From there, it traveled up the arm.  The runes carved into the stone popped and sizzled as it streamed through the shoulder to the upper stone of its torso.  The effects slowed significantly.  Drops of melted stone splatted to the floor.

The golem stared at its melting body.  The effects were beyond its instructions on how to react.

Pelya slid her secondary sword into its sheath.  “You’re falling to pieces, golem boy.”

It looked at her.  Slurred words emitted from it.  “Passwerrll . . . intrugg.”  The enchantments holding it together gave out.  The remaining stones fell with a racket.  The runeball continued to liquidate them at a slower and slower pace.

“Tsk.  I’d hate to be the one who has to mop up that mess.”  Pelya raked her hair back and dashed to the door.  She was alone.  The pit was an issue though.  She had to carry out eighteen crates.  “Maybe being alone wasn’t such a good idea.”  There was still the issue of the wizard.  Most constructs like the golem had a focus that would alert its maker.  If that was the case, then she wouldn’t be alone for long.

Carefully avoiding the puddled golem, Pelya went to the crates and counted.  There were eighteen, just as reported.  Pelya took a scroll out of a protective pouch.  On it was a list of the stamps on each end of the crates.  Different wizards had made each staff to sell.  A broker had arranged the sale to a merchant in Juragdat.  Pelya took the time to make certain each mark matched.  A wizard’s staff was a valuable device only the wealthy could afford and only an archmage could afford one.  Her fee for the recovery wouldn’t cover the cost of one.

“What did you do to the master’s servant?!”

“I gave it a bath.”  Pelya mentally cursed herself for the lapse in awareness.  In an instant, she was on her feet with both swords drawn.  The scroll fell to the ground.  “Who knew stone melted when you washed it?”

There was only one man, a bodyguard by the looks of him.  “You’re a thief!”

“I am not.  What an appalling accusation.”

A wizard in his night robe burst into the room, shoving the bodyguard aside.  “A thief?!  In my vault?”

“I just explained that I’m not a thief.”  Pelya held her chin up high.  “Weren’t you listening?

The wizard’s face was ruddy with outrage.  “Just who are you and how did you get in here?  He gestured at the grey puddle on the ground.  The spell had run its course.  Pieces of stone stuck up from it, including the top of the head with the crystal black eyes staring up at its maker as though confused by what had just happened.  “And what did you do to my pet?”

“My name is Jerald, I came in through a hole in the wall and I gave your pet a bath.”  Pelya indicated the puddle with her sword.  “I think it’s allergic to water.  You might want to look into that.

The wizard’s finger shook in rage as he pointed it at Pelya.  “Kill him!”

The bodyguard frowned.  “I thought she . . . he was a girl, boss.”

The wizard leaned forward and held his arms out in disbelief.  “I don’t care.  Girl, boy, just kill whoever it is.”

“Right.”  The bodyguard drew his sword.

Pelya met it with her secondary before he could bring it into position.  With the flat of her primary, she slapped him in the face.  At the same time, she tripped him.

The bodyguard hit the ground hard, bounced once and fell unconscious.  His sword clattered to the ground.

Pelya looked down at him.  “Wow.  I would think a wizard’s bodyguard would have more skill.”

The wizard shrieked in outraged, “You killed him!”

“No I didn’t.”  Pelya rested her primary sword over her shoulder and put the other fist on her hip with the sword still in it, but pointed back.  “You’re making a lot of unfounded accusations.  I don’t appreciate it.  It’s very rude.”

“Rude?”  The wizard sputtered, his face redder than before.

“Yes, rude.”  She shook her head.  “I’m just not feeling very welcome here.”

“You . . . I . . . Of course you’re not welcome here!”

Pelya slammed her swords into their sheaths.  “Oh, well just come right out and say it.  Now I know how you really feel!”

He pointed accusingly at her.  “There is something wrong with you . . . you . . . whatever your name is.”

Pelya crossed her arms.  “Name’s Gilbert.  Didn’t your mother ever tell you not to point?”

“I thought you said your name was Jerald.”  The wizard frowned suspiciously.

“Well if you know my name, why did you ask?”  Pelya threw a hand up in exasperation.  She reached into a pouch with the other.

The wizard noticed her hand going to the pouch.  He stepped back to begin casting a spell.

Pelya acted fast.  If he gathered much energy, she could kill them all with backlash by interrupting the spell.  She yanked the runeball out of the pouch and threw it at him, saying the activation word at the same time.

It hit him in the face and exploded into powder.  Fear widened his eyes as he inhaled while beginning his incantation.  The powder put him to sleep instantly.

Pelya dropped to the floor and curled in a ball.

The energy of the unfinished spell crackled and hissed, but it hadn’t been formed enough to create an explosion.  The wizard fell limply, his head bouncing once.  The sleep spell in the runeball would keep him asleep for five or six hours.  The concussion might add a few to that along with a headache.

Pelya sprang to her feet.  She checked the bodyguard.  He had a concussion and possibly a broken cheek.  At least he was alive.  She reached into another pouch and pulled out a tiny sachet of sleeping powder.  Carefully, she dabbed some on her finger and placed it on his mustache.  The small amounts he breathed would keep him asleep for about as long as the wizard.  She then dragged him away from the door and made him as comfortable as possible.  She wiped the rest of the dust off her gloved finger onto his pant leg.

Her contract imposed a severe penalty for killing anyone.  The bank wished to acquire a respectable reputation in its dealings.  It made it easier to gain contracts and to deal with kingdoms that frowned on murder and vigilantism.

The pit in the hallway needed to be covered so she could move the staffs out.  There didn’t appear to be anything in the treasure room that could help her.  She went to the door only to discover that a plank was already placed across it.  That solved that problem, though it irritated her that she hadn’t heard them do so.

Pelya went back to the crates to recover her inventory scroll.  On the back of it were enchantments to open two of the crates.  The makers of the others hadn’t given access to the bank.

It took her a few minutes to get those crates out of the stack.  Carefully performing the enchantments, she opened each to verify that the staffs were there.  To her relief, they were.  One was made of entwined wood with gems and crystals bracketed to store and channel magic.  Even without the enchantments in the staff, it was valuable.  The other was a metal shaft with three orbs of power at the top in semi-circle brackets.  It looked powerful.  She closed and resealed them.  It was sufficient evidence that all the staffs were likely still within the crates barring any obvious visible physical damage.

Pelya checked over the wizard and bodyguard again.  They were both sound asleep.  The wizard snored peacefully.

There was no time to waste.  They would wake up eventually.  She wanted to put as much ground between her and the tower as possible before they did.

She grabbed the first crate and carried it down the hall and up a set of stairs.  Once at the top, she traveled along another hallway to a door she had come through.  Beyond it was a room with a hole of melted stone in the outside wall, the result of another of the runeballs that had destroyed the golem.

Pelya took the crate out into the night air to the road leading to the tower.  Both moons were out, shining brightly between wispy brushes of clouds.  Siahray was half-full in its waning cycle while Piohray was half-full in its waxing.  Together, they cast a lavender glow over the landscape.  Pelya put her fingers in her mouth and whistled loudly.  Then she went back to get another crate.

By the time she got back with the second, she heard and saw two horses and a cart coming up the road in the moonlight.  She put the crate on top of the first and looked around.  The tower was situated on the side of a hill in the rolling plains of Obda.  The wizard had no neighbors.  The road was little traveled and rough, but wouldn’t be hard to travel in the night.

Honey, her beautiful chestnut warhorse with blonde mane, glared at her.  Tied to a rope behind her was a sturdy mare pulling a skinny cart on two wheels.

“Yes, I know you don’t pull carts and that you don’t even like pulling horses that do.”  Pelya put the crate in the back of the cart.

Honey snorted.  She flicked her tail and hit Pelya as she walked by.

“Hey!  Don’t be like that.  You know I love you.”  Pelya tried to hug her neck, but Honey turned her head away and stepped aside.

“Wow.  I’m feeling very unappreciated today.”  Pelya pulled an apple out of a pouch and held it up.

Honey kept her head turned to the side, though she did eye the apple as if considering.

Pelya set it on the ground.  “Well, if you change your mind, it’ll be right here.”  She got the mare a bag of feed to keep her docile, though Honey seemed to have matters in hand . . . or hoof.  “I have to get the rest of those crates.”  She patted Honey’s rump.

Honey snorted.

It took two hours to get the wagon loaded and the crates tied down.  In that time, Honey ate the apple and stopped glaring at Pelya.

Pelya wiped sweat from her forehead with the sleeve of her arm and then took her gloves off and put them in her swordbelt.  She unhooked the mare’s lead from Honey’s pommel.  “There, all done.”

Honey was unimpressed.

Pelya climbed into the wagon’s seat and attached Honey’s lead to the side of it.

Honey was less impressed.

“I know.  You’re a warhorse and I should be riding you.  We just need to get this wagon to the Cloudswept Bank in Anukarda.  They can take it where it goes after that.  She released the brake and flipped the reins.

The steady mare pulled the cart down the road with no complaint.

Honey refused to discuss the matter further.

Friday, August 16, 2013

Habits in my writing I have from playing D&D

D&D and Writing

I used to play PnP (Pen and Paper) D&D (Dungeons & Dragons) where a group of us would sit down with our books and miniatures and have adventures, roll a variety of dice and nom much snackage.  It was a lot of fun.  We spent just as much time chatting about our lives as we did actually playing the games.

Please don't let that be a dragon.

Now I'm a writer having adventures without a group, books, miniatures and dice, but still plenty nomming of snackage.  . . . It's sort of like a lonelier version of what I used to do I suppose.

I shall do karate to it

But there are habits we used to have in playing those games that I find myself including in my stories when I write.

What do you do?

"You enter a room.  In the middle is a golden idol sitting on a pedestal.  What do you do next?"

It's a question DM (Dungeon Masters) ask.  The DM describes the scenario, the room, the enemies, whatever.  It's the players' job to decide what they do from there.  (In this instance, you grab it, run from the boulder and reluctantly turn it over to the Nazis waiting at the entrance.)

As a writer, I do the same for my characters.  I describe the scenario and let them decide how they would react based on their personalities.  It's usually something I didn't expect and I find myself trying to come up with new ideas to counter their actions, just like with D&D players.

What do I do?  I charge of course!!!

Pick up your weapons!

Another thing I do is always make sure the characters pick up their weapons and supplies.  Often, in battle, someone will drop a weapon or pack so they can fight.  In a book, I suppose you assume the character just does it, but in D&D if you don't pick it up, you don't have the sword for the next battle!  It's part of the "What do you do next" thing.  The proper answer is, "I pick up my sword that the dire rat knocked out of my hand when it scored a critical hit."  Then I glare at the cruelly grinning DM and pop another Dorito into my mouth.

I know I dropped that dagger around here . . .

Who goes first, who goes last?

The habit that made me think to write this particular blog post is that I line up my characters' marching order.  This is a paragraph I just wrote:

Shahben led them up an animal trail through the trees.  Ceval stayed with him and it was clear the two had become fast friends.  Teluith walked behind Reben while Evien followed her.  Everyone else followed, with the most capable acting as rear guard.

I honestly don't know if I need to do that in the book, but it's vital in D&D.  A DM has to know where everyone is so that he can tell who gets to roll the first spot check to see the ogre cleverly hiding behind an aspen tree.

You can't seeeeeeee meeeeeeee.

I find myself always describing marching order in my books, but I don't think I've seen it in many other books.  Perhaps in Stephen Nowland's Aielund Saga.  But he's a long time D&D player like me.  I'm going to have to go back and see if his characters always pick up their weapons too.

I wonder how the reader views the marching order, or if they even notice.  I personally couldn't tell you in any of the books I've read, though I do remember getting confused at times as to the locations of characters in some books.  Hopefully it helps in my stories and doesn't act as a distraction to the reader instead.

 


I'm curious as to what readers have noticed in my, or anyone else's books, about these habits.  I'm also curious if other writers have other D&D habits they include in their books.

*Note:  All miniatures are Reaper miniatures painted by yours truly.

All my best,

John H. Carroll



Monday, August 20, 2012

Book review: Aielund Saga, books 1 & 2

The Aielund Saga

The Aielund Saga is a series of books written by author and artist Stephen Nowland.  I first learned of him through a computer game called Neverwinter Nights.  It has a toolset that allows us to tell our stories through game modules using their game engine.  The Aielund Saga is a high-rated, award winning series of modules made by Stephen.  He's turned them into books that are even better.

One of my favorite things about these books is that the author paints his covers.  Beautiful artistry. :)

Book 1, Nature Abhors a Vacuum



Description:
For Aiden Wainwright, a short trip to the nearby town of Bracksfordshire was supposed to be an opportunity for continuing his research into the arcane. But unfortunate circumstances see the town gates closed for weeks, and with supplies running low, Aiden finds himself thrust into the role of town saviour. Together with an old friend of dubious character, a drunken ranger on the edge, and a church acolyte out of her depth, he sets out to fill the vacuum of power left by the absent King’s army, and deal with a rapidly escalating situation that threatens the security of the entire land, while uncovering the mysteries behind his own past.           
You can get it at Amazon
Or Smashwords
NWN module

Review

Have you ever read one of those books where you're instantly interested in the main character?  Yeah.  This is it.  It starts with a prologue of an incident in the Aiden Wainwright's youth.  Chapter 1 begins with him as an adult who has been defined by that incident.  The city they're in has been shut down and someone has to get through for supplies.

A number of characters join him along the way.  Each one of these people have their own personality and are given the time to develop to the point where the reader is invested in what happens to each and every one.  My favorite is the cleric, Nellise.  (I have a thing for beautiful clerics, but . . . )  Actually, my biggest complaint about these books is that Nellise's life is going to suck.  I'm certain it will end badly.  *sigh*

The dialogue has humor scattered throughout, the battle scenes are vivid and intense, and the characters make you like or hate them.  For the first time in a long while, I found myself staying up late, not wanting to put the book down.

I truly recommend this to anyone who likes high fantasy.  At over 200,000 words, it's a tale of epic proportions that reads fast.

Book 2, In Defense of the Crown



Description:
From the peril of the high seas to the urban landscape of Fairloch, capital of Aielund, Aiden Wainwright and his companions are charged with protecting the only heir to the throne whilst seeking out the conspirators that plot her capture, and who will stop at nothing to achieve their goals.

Out of his depth in the largest city in the land, Aiden recruits the aid of the few allies he can find and trust; a sailor with a criminal past, an old knight close to retirement, a savage exiled from her home and a druid banished from her lands, her order falling toward darkness.

Combining their forces, they spearhead the investigation to track down the enemies of the crown and the powerful interests that support them, but while investigating the real reason behind the war in the west, Aiden discovers an enemy far more sinister than the petty villains who seek to seize power.
               

You can get it at Amazon
or Smashwords
NWN Module

Review

"In Defense of the Crown" is even faster paced than the first novel.  The strengths of these books are the action, the banter in the dialogue, the suspense of the plot and the variety of characters.  Like the first, it's hard to put this book down.

A couple of characters that were in the first book are no longer with the party, but new ones come in to fill the void.  Each character is introduced to the reader and given time to develop.  They have their own distinct personalities that either blend or clash, making the relationships very dynamic.

My favorite character is Nellise . . . at the moment anyway.  Nellise is the type of character that led me to write my own books.  She goes through moral dilemmas.  People are mean to her.  Others try to sway her opinion for their own needs.  Nellise suffers and will continue to do so.  I don't know what's going to happen in the next books, but I know for certain that whatever happens to Nellise is going to piss me off.  The women in my books tend to be anti-Nellises.  By now, she would have killed Pacian.  At the very least, she would have distanced herself from him.  Just sayin'.

I like the princess too, except that she started out as tough, but then became a bit useless.  I'd like her to find some gumption along with keeping her flair.

Speaking of moral dilemmas, the author has great fun with them.  The characters constantly argue about right and wrong, each making good points about their position.  The reader tends to side with certain characters, or at least I did.  Random banter between the characters leads to laugh out loud moments.

Every step of the adventure is perilous and exciting, from on board the ship, through the city and into the castle.  I highly recommend these books and am looking forward to the rest . . . even if I'm going to get pissed off at the fate of Nellise.

About the Author

I am often astonished by the sheer amount of ideas that go through my head. I have tasked myself to grab hold of as many as I can, weave them into stories, shaping them to my will, and like, writing them down, because people can't read thoughts.

I spent over fifteen years dealing with poor health, including chronic fatigue syndrome (a symptom of other stuff, but annoying nonetheless) which gave me ample time for thinking, but slowed me down in the way of actually writing.

My first novel was actually done back in aught three, but I didn't care for that sort of thing at the time, so I scrapped it and started writing a new story for Neverwinter Nights, that RPG video game thing you may or may not have heard of.

The story was so successful (filled with rich, creamy character development) that I lamented that only people playing the game would ever see it. In 2009, with my health improving, I resolved to novelize the stories I'd written, in addition to developing the world in which they exist, for fun and profit.

Thus was my first novel conceived, and lo, it was published online, for the enjoyment of all! The saga will be five books in total, with another 4-5 books after that as a second saga that's in the pipeline.

Oh, I also paint. Expect to see more cover art with each title, probably becoming more technically sophisticated each time.


Disclaimer

I have decided to review books that I enjoy. I am an avid reader of fantasy, so most of them will be in that genre. I'm not taking any requests, just reading what catches my eyes. You'll find that most of these are from Indie Authors. The way I figure it, David Eddings, Anne McCaffrey, Alan Dean Foster and Piers Anthony (my favorite authors) already have enough reviews, but Indies could always use a few more.
It is important to note here that while I am a writer, I am doing these reviews as a reader. I also know a number of the authors I will be reviewing. This is not an exchange of reviews, nor have I been solicited by those authors to write the review. At no time will I ever accept any form of payment for a review. When I say that I'm am doing this as a reader, I mean it. I get nothing in exchange.

All my best,

John H. Carroll